#ifndef TERRAIN_H
#define TERRAIN_H

#include "includes.h"

class Camera;

class Terrain
{
private:
   void makeGround();
   void makeSkyBox(Camera*);
   void Init();
   
   bool isInit;
   textureFile ground, sky;
   heightFile height;
   
public:
   Terrain();
   void Draw(Camera*);
};
#endif
